@Centre Culturel François Villon
In this installation, wearing a virtual reality headset and a 3D printer-produced headset fitted with neural sensors responsive to temperature and sweat, the spectator is immersed in a virtual world. The aim is to test their senses and control and augment them through a kind of game in which they can alter their state by engaging in a range of exercises. The project is designed to create a training and immersion programme in virtual universities whereby one can become a sort of superhuman, an augmented homosapian with the power to levitate objects — and why not their own and other bodies?
SPONSORING MEDIA ARTS NETWORK (RAN)
DÉCALAB (Malakoff, France)